Class BoardGeneratorSettings
- Namespace
- CodeBase.Patterns.Example
- Assembly
- 4Experience.CodeBase.Patterns.Samples.dll
[CreateAssetMenu(fileName = "BoardGeneratorSettings", menuName = "4Experience/CodeBase/Design Patterns/Example/BoardGeneratorSettings")]
public class BoardGeneratorSettings : SingletonScriptableObject<BoardGeneratorSettings>
- Inheritance
-
Object
ScriptableObject
BoardGeneratorSettings
- Inherited Members
-
- Extension Methods
-
Fields
ASSET_NAME
private const string ASSET_NAME = "BoardGeneratorSettings"
Field Value
- string
Properties
ColorA
public Color ColorA { get; private set; }
Property Value
- Color
ColorB
public Color ColorB { get; private set; }
Property Value
- Color
ColorTeamBlack
public Color ColorTeamBlack { get; private set; }
Property Value
- Color
ColorTeamWhite
public Color ColorTeamWhite { get; private set; }
Property Value
- Color
PawnPrefab
public Pawn PawnPrefab { get; private set; }
Property Value
- Pawn
PawnsColumn
public int PawnsColumn { get; private set; }
Property Value
- int
TilePrefab
public Tile TilePrefab { get; private set; }
Property Value
- Tile
TileSize
public float TileSize { get; private set; }
Property Value
- float
XTileCount
public int XTileCount { get; private set; }
Property Value
- int
YTileCount
public int YTileCount { get; private set; }
Property Value
- int