Table of Contents

Class BoardGeneratorSettings

Namespace
CodeBase.Patterns.Example
Assembly
4Experience.CodeBase.Patterns.Samples.dll
[CreateAssetMenu(fileName = "BoardGeneratorSettings", menuName = "4Experience/CodeBase/Design Patterns/Example/BoardGeneratorSettings")]
public class BoardGeneratorSettings : SingletonScriptableObject<BoardGeneratorSettings>
Inheritance
Object
ScriptableObject
BoardGeneratorSettings
Inherited Members
Extension Methods

Fields

ASSET_NAME

private const string ASSET_NAME = "BoardGeneratorSettings"

Field Value

string

Properties

ColorA

public Color ColorA { get; private set; }

Property Value

Color

ColorB

public Color ColorB { get; private set; }

Property Value

Color

ColorTeamBlack

public Color ColorTeamBlack { get; private set; }

Property Value

Color

ColorTeamWhite

public Color ColorTeamWhite { get; private set; }

Property Value

Color

PawnPrefab

public Pawn PawnPrefab { get; private set; }

Property Value

Pawn

PawnsColumn

public int PawnsColumn { get; private set; }

Property Value

int

TilePrefab

public Tile TilePrefab { get; private set; }

Property Value

Tile

TileSize

public float TileSize { get; private set; }

Property Value

float

XTileCount

public int XTileCount { get; private set; }

Property Value

int

YTileCount

public int YTileCount { get; private set; }

Property Value

int