Class SingletonScriptableObject<T>
- Namespace
- CodeBase
- Assembly
- 4Experience.CodeBase.Core.Runtime.dll
Default implementation of Singleton for ScriptableObject scripts. It uses mechanics of lazy initialization. The first time it is called, it creates its instance. Supports Singleton for editor (located in the Editor folder) and runtime scripts (located in the Resources/Settings/type_name.asset) The search is based on the name taken from type.Name.
public class SingletonScriptableObject<T> : ExtendedScriptableObject where T : ExtendedScriptableObject
Type Parameters
T
- Inheritance
-
ObjectScriptableObjectSingletonScriptableObject<T>
- Derived
- Extension Methods
Fields
NONE_SCRIPTABLE_OBJECT_ERROR_MESSAGE
private const string NONE_SCRIPTABLE_OBJECT_ERROR_MESSAGE = "Please create ScriptableObject typeof {0} first."
Field Value
NOT_UNIQUE_SCRIPTABLE_OBJECT_WARNING_MESSAGE
private const string NOT_UNIQUE_SCRIPTABLE_OBJECT_WARNING_MESSAGE = "ScriptableObject typeof {0} exist multiple times, Singleton must exist in only one instance."
Field Value
instance
private static T instance
Field Value
- T
Properties
Instance
public static T Instance { get; private set; }
Property Value
- T
Methods
LoadInstanceForUnityEditorTools()
private static T LoadInstanceForUnityEditorTools()
Returns
- T
LoadInstanceFromResources()
private static T LoadInstanceFromResources()
Returns
- T