Class WebGLPlatformSettings
- Namespace
- CodeBase.ForBuildAssistant.Variant
- Assembly
- 4Experience.CodeBase.ForBuildAssistant.Editor.dll
[CreateAssetMenu(menuName = "4Experience/CodeBase/Build Process/Platform Settings/WebGLPlatformSettings")]
public class WebGLPlatformSettings : BasePlatformSettings, ISettingsApplier, IValidable
- Inheritance
-
Object
ScriptableObject
WebGLPlatformSettings
- Implements
-
- Inherited Members
-
- Extension Methods
-
Fields
private const string TEMPLATE_FORMAT = "PROJECT:{0}"
Field Value
- string
Properties
private WebGLCompressionFormat CompressionFormat { get; set; }
Property Value
- WebGLCompressionFormat
private string CurrentTemplate { get; set; }
Property Value
- string
private Dictionary<WebGLPlatformSettings.TemplateType, string> DefaultTemplateMap { get; }
Property Value
- Dictionary<WebGLPlatformSettings.TemplateType, string>
private bool EnableDataCaching { get; set; }
Property Value
- bool
private bool EnableDebugSymbol { get; set; }
Property Value
- bool
private bool EnableDecompressionFallback { get; set; }
Property Value
- bool
private bool EnableNameFilesAsHashes { get; set; }
Property Value
- bool
private WebGLExceptionSupport ExceptionSupport { get; set; }
Property Value
- WebGLExceptionSupport
private WebGLLinkerTarget LinkerTarget { get; set; }
Property Value
- WebGLLinkerTarget
private WebGLPlatformSettings.TemplateType Template { get; set; }
Property Value
- WebGLPlatformSettings.TemplateType
private string TemplateName { get; set; }
Property Value
- string
private WebGLWasmArithmeticExceptions WasmArithmeticExceptions { get; set; }
Property Value
- WebGLWasmArithmeticExceptions
Methods
protected override void ApplyPublishingSettings()
protected override void ApplyResolutionAndPresentationSettings()
protected override void DEBUG_ReadPublishingSettings()
protected override void DEBUG_ReadResolutionAndPresentationSettings()