Class SceneManagementSystemConstants
- Namespace
- CodeBase.SceneManagementSystem
- Assembly
- 4Experience.CodeBase.SceneManagementSystem.Runtime.dll
public static class SceneManagementSystemConstants
- Inheritance
-
SceneManagementSystemConstants
Fields
public const string ADD_SCENES_TO_BUILD_SETTINGS_BUTTON = "Add Scenes To Build Settings"
Field Value
- string
public const string BUILD_SETTINGS_BUTTONS_TITLE_ATTRIBUTE = "Build Settings for Scene Management"
Field Value
- string
COMPLETE_LOADING_PROCESS_VALUE
public const float COMPLETE_LOADING_PROCESS_VALUE = 0.9
Field Value
- float
public const string CREATE_SCENE_DATA_BUTTON = "Create SceneData"
Field Value
- string
public const string LOADING_SCENE_TOOLTIP = "The default loading scene with loading animation."
Field Value
- string
public const string MIN_LOADING_TIME_TOOLTIP = "Minimum amount of time, before player will exit loading scene"
Field Value
- string
public const string REMOVE_SCENES_FROM_BUILD_SETTINGS_BUTTON = "Remove Scenes From Build Settings"
Field Value
- string
SCENE_DATA_FILE_EXTENSION
public const string SCENE_DATA_FILE_EXTENSION = ".asset"
Field Value
- string
public const string SCENE_DATA_FILE_NAME_TOOLTIP = "Name for the Scene Data asset which wil be created. Must me unique."
Field Value
- string
public const string SCENE_DATA_PATH_TOOLTIP = "Path at which the Scene Data asset will be created."
Field Value
- string
SCENE_MANAGEMENT_SYSTEM_ASSETS_FOLDER_NAME
public const string SCENE_MANAGEMENT_SYSTEM_ASSETS_FOLDER_NAME = "4Experience/CodeBase/Scene Management System/"
Field Value
- string
public const string SCENE_REFERENCE_TOOLTIP = "Reference to the scene, that will be loaded"
Field Value
- string
SCENE_SETTINGS_TITLE_ATTRIBUTE
public const string SCENE_SETTINGS_TITLE_ATTRIBUTE = "Scene Data Scriptable Object creation settings"
Field Value
- string
SCENE_SETTINGS_VALUE_NAME
public const string SCENE_SETTINGS_VALUE_NAME = "Scene Settings"
Field Value
- string
public const string START_SCENE_TOOLTIP = "The scene, that will be loaded by SceneProvider at the start of the program."
Field Value
- string
TRY_UNLOAD_LAST_LOADED_SCENE_ERROR
public const string TRY_UNLOAD_LAST_LOADED_SCENE_ERROR = "You can't unload last active scene"
Field Value
- string
TRY_UNLOAD_NOT_LOADED_SCENE_ERROR
public const string TRY_UNLOAD_NOT_LOADED_SCENE_ERROR = "You try to unload scene that wasn't loaded"
Field Value
- string