Table of Contents

Class SceneManagementSystemConstants

Namespace
CodeBase.SceneManagementSystem
Assembly
4Experience.CodeBase.SceneManagementSystem.Runtime.dll
public static class SceneManagementSystemConstants
Inheritance
SceneManagementSystemConstants

Fields

ADD_SCENES_TO_BUILD_SETTINGS_BUTTON

public const string ADD_SCENES_TO_BUILD_SETTINGS_BUTTON = "Add Scenes To Build Settings"

Field Value

string

BUILD_SETTINGS_BUTTONS_TITLE_ATTRIBUTE

public const string BUILD_SETTINGS_BUTTONS_TITLE_ATTRIBUTE = "Build Settings for Scene Management"

Field Value

string

COMPLETE_LOADING_PROCESS_VALUE

public const float COMPLETE_LOADING_PROCESS_VALUE = 0.9

Field Value

float

CREATE_SCENE_DATA_BUTTON

public const string CREATE_SCENE_DATA_BUTTON = "Create SceneData"

Field Value

string

LOADING_SCENE_TOOLTIP

public const string LOADING_SCENE_TOOLTIP = "The default loading scene with loading animation."

Field Value

string

MIN_LOADING_TIME_TOOLTIP

public const string MIN_LOADING_TIME_TOOLTIP = "Minimum amount of time, before player will exit loading scene"

Field Value

string

REMOVE_SCENES_FROM_BUILD_SETTINGS_BUTTON

public const string REMOVE_SCENES_FROM_BUILD_SETTINGS_BUTTON = "Remove Scenes From Build Settings"

Field Value

string

SCENE_DATA_FILE_EXTENSION

public const string SCENE_DATA_FILE_EXTENSION = ".asset"

Field Value

string

SCENE_DATA_FILE_NAME_TOOLTIP

public const string SCENE_DATA_FILE_NAME_TOOLTIP = "Name for the Scene Data asset which wil be created. Must me unique."

Field Value

string

SCENE_DATA_PATH_TOOLTIP

public const string SCENE_DATA_PATH_TOOLTIP = "Path at which the Scene Data asset will be created."

Field Value

string

SCENE_MANAGEMENT_SYSTEM_ASSETS_FOLDER_NAME

public const string SCENE_MANAGEMENT_SYSTEM_ASSETS_FOLDER_NAME = "4Experience/CodeBase/Scene Management System/"

Field Value

string

SCENE_REFERENCE_TOOLTIP

public const string SCENE_REFERENCE_TOOLTIP = "Reference to the scene, that will be loaded"

Field Value

string

SCENE_SETTINGS_TITLE_ATTRIBUTE

public const string SCENE_SETTINGS_TITLE_ATTRIBUTE = "Scene Data Scriptable Object creation settings"

Field Value

string

SCENE_SETTINGS_VALUE_NAME

public const string SCENE_SETTINGS_VALUE_NAME = "Scene Settings"

Field Value

string

START_SCENE_TOOLTIP

public const string START_SCENE_TOOLTIP = "The scene, that will be loaded by SceneProvider at the start of the program."

Field Value

string

TRY_UNLOAD_LAST_LOADED_SCENE_ERROR

public const string TRY_UNLOAD_LAST_LOADED_SCENE_ERROR = "You can't unload last active scene"

Field Value

string

TRY_UNLOAD_NOT_LOADED_SCENE_ERROR

public const string TRY_UNLOAD_NOT_LOADED_SCENE_ERROR = "You try to unload scene that wasn't loaded"

Field Value

string