Table of Contents

Class ExampleObjectPoolingConstants

Namespace
CodeBase.ObjectPooling
Assembly
4Experience.CodeBase.ObjectPoolingSystem.Samples.dll
public static class ExampleObjectPoolingConstants
Inheritance
ExampleObjectPoolingConstants

Fields

DESPAWN_TIMER_TOOLTIP

public const string DESPAWN_TIMER_TOOLTIP = "Time after which the object will despawn"

Field Value

string

OBJECT_TO_SPAWN_TOOLTIP

public const string OBJECT_TO_SPAWN_TOOLTIP = "Object that the spawner is gonna be spawning"

Field Value

string

PLAYER_SPEED_TOOLTIP

public const string PLAYER_SPEED_TOOLTIP = "Speed at which the player moves"

Field Value

string

POOLABLE_CLASS_TOOLTIP

public const string POOLABLE_CLASS_TOOLTIP = "The poolable class of the object"

Field Value

string

POOL_ASSET_TOOLTIP

public const string POOL_ASSET_TOOLTIP = "Reference to the pool responsible for spawning"

Field Value

string

SETTINGS_HEADER

public const string SETTINGS_HEADER = "Settings"

Field Value

string

SPAWN_TIMER_TOOLTIP

public const string SPAWN_TIMER_TOOLTIP = "Maximum spawn time"

Field Value

string

TRAVEL_DIRECTION_TOOLTIP

public const string TRAVEL_DIRECTION_TOOLTIP = "Speed at which the buller travels"

Field Value

string

TRAVEL_SPEED_TOOLTIP

public const string TRAVEL_SPEED_TOOLTIP = "Speed at which the bullet travels"

Field Value

string

UI_REFERENCES_HEADER

public const string UI_REFERENCES_HEADER = "UIReferences"

Field Value

string