Class ExampleObjectPoolingConstants
- Namespace
- CodeBase.ObjectPooling
- Assembly
- 4Experience.CodeBase.ObjectPoolingSystem.Samples.dll
public static class ExampleObjectPoolingConstants
- Inheritance
-
ExampleObjectPoolingConstants
Fields
public const string DESPAWN_TIMER_TOOLTIP = "Time after which the object will despawn"
Field Value
- string
public const string OBJECT_TO_SPAWN_TOOLTIP = "Object that the spawner is gonna be spawning"
Field Value
- string
public const string PLAYER_SPEED_TOOLTIP = "Speed at which the player moves"
Field Value
- string
public const string POOLABLE_CLASS_TOOLTIP = "The poolable class of the object"
Field Value
- string
public const string POOL_ASSET_TOOLTIP = "Reference to the pool responsible for spawning"
Field Value
- string
public const string SETTINGS_HEADER = "Settings"
Field Value
- string
public const string SPAWN_TIMER_TOOLTIP = "Maximum spawn time"
Field Value
- string
public const string TRAVEL_DIRECTION_TOOLTIP = "Speed at which the buller travels"
Field Value
- string
public const string TRAVEL_SPEED_TOOLTIP = "Speed at which the bullet travels"
Field Value
- string
public const string UI_REFERENCES_HEADER = "UIReferences"
Field Value
- string