Class InspectorConstants
- Namespace
- CodeBase
- Assembly
- 4Experience.CodeBase.Core.Runtime.dll
Store all constants related to Unity Editor part. For example: create asset menu, menu items, inspector attributes (e.g. tooltips, headers, etc.). It should be used as the basis for such project classes. It contains the root for elements in the menu or toolbar.
public static class InspectorConstants
- Inheritance
-
InspectorConstants
Fields
ART_TOOLS_MENU_PATH
public const string ART_TOOLS_MENU_PATH = "4Experience/CodeBase/Art Tools/"
Field Value
CACHE_SERVER_MENU_PRIORITY
public const int CACHE_SERVER_MENU_PRIORITY = 100
Field Value
CODEBASE_MENU_PATH
public const string CODEBASE_MENU_PATH = "4Experience/CodeBase/"
Field Value
CODEBASE_MENU_PRIORITY
public const int CODEBASE_MENU_PRIORITY = 0
Field Value
PROJECT_MENU_PATH
public const string PROJECT_MENU_PATH = "4Experience/Project/"
Field Value
PROJECT_MENU_PRIORITY
public const int PROJECT_MENU_PRIORITY = 100000
Field Value
ROOT_MENU_PATH
public const string ROOT_MENU_PATH = "4Experience/"
Field Value
SHARED_VARIABLE_MENU_PATH
public const string SHARED_VARIABLE_MENU_PATH = "4Experience/Shared Variable/"