Table of Contents

Class MessageDatabase

Namespace
CodeBase.ForBuildAssistant
Assembly
4Experience.CodeBase.ForBuildAssistant.Editor.dll
public static class MessageDatabase
Inheritance
MessageDatabase

Fields

ADDRESSABLE_BUILDER_ACTION_EXECUTE_DONE

public const string ADDRESSABLE_BUILDER_ACTION_EXECUTE_DONE = "Addressables build was done. Build variant: {0}"

Field Value

string

ADDRESSABLE_BUILDER_ACTION_EXECUTE_STARTED

public const string ADDRESSABLE_BUILDER_ACTION_EXECUTE_STARTED = "Addressables build was started. Build variant: {0}"

Field Value

string

ADDRESSABLE_BUILDER_ACTION_SWITCH_PROFILE

public const string ADDRESSABLE_BUILDER_ACTION_SWITCH_PROFILE = "Addressables profile was switched to profile with id: {0}"

Field Value

string

BUILD_COMMAND_FLAG_ADDED

public const string BUILD_COMMAND_FLAG_ADDED = "Build command parameter named {0} is added with value {1}"

Field Value

string

BUILD_COMMAND_PROCESSED

public const string BUILD_COMMAND_PROCESSED = "Build command parameters was processed"

Field Value

string

BUILD_METHOD_EXECUTED

public const string BUILD_METHOD_EXECUTED = "Jenkins launch build system in the Unity."

Field Value

string

BUILD_PROCESS_DONE

public const string BUILD_PROCESS_DONE = "Build process is done"

Field Value

string

BUILD_PROCESS_INVOKED

public const string BUILD_PROCESS_INVOKED = "Build process is invoked"

Field Value

string

BUILD_PROCESS_STARTED

public const string BUILD_PROCESS_STARTED = "Build process is started"

Field Value

string

BUILD_RESULT_FAIL

public const string BUILD_RESULT_FAIL = "Something has gone wrong with build process. Build result message: {0}. Build error code: {0}."

Field Value

string

BUILD_RESULT_SUCCESS

public const string BUILD_RESULT_SUCCESS = "Build {0}: Time: {1} Size: {2} bytes"

Field Value

string

BUILD_SYSTEM_INITIALIZATION_DONE

public const string BUILD_SYSTEM_INITIALIZATION_DONE = "Build system initialization is done"

Field Value

string

BUILD_SYSTEM_INITIALIZATION_STARTED

public const string BUILD_SYSTEM_INITIALIZATION_STARTED = "Build system initialization is started"

Field Value

string

BUILD_VARIANT_VALIDATION_DEPLOYMENT_TARGET

public const string BUILD_VARIANT_VALIDATION_DEPLOYMENT_TARGET = "Build Variant {0} deployment target [{1}] is not valid for selected deployment target [{2}]"

Field Value

string

BUILD_VARIANT_VALIDATION_EDITOR_PLATFORM

public const string BUILD_VARIANT_VALIDATION_EDITOR_PLATFORM = "Build Variant {0} is not valid for current editor platform"

Field Value

string

BUILD_VARIANT_VALIDATION_STATE

public const string BUILD_VARIANT_VALIDATION_STATE = "Build Variant {0} is not active"

Field Value

string

BUILD_VARIANT_VALIDATION_SUCCESS

public const string BUILD_VARIANT_VALIDATION_SUCCESS = "Build Variant {0} is valid"

Field Value

string

BUILD_VARIANT_VALIDATION_TARGET

public const string BUILD_VARIANT_VALIDATION_TARGET = "Build Variant {0} selected build target [{1}] is not valid for active build target [{2}]"

Field Value

string

INCREMENT_BUILD_NUMBER_ACTION_EXECUTED

public const string INCREMENT_BUILD_NUMBER_ACTION_EXECUTED = "Current asset build number - {0} for {1}"

Field Value

string

INCREMENT_BUILD_NUMBER_ACTION_NOT_VALID

public const string INCREMENT_BUILD_NUMBER_ACTION_NOT_VALID = "Build number data collection is empty. Increment build number action is not possible."

Field Value

string

NO_ACTIVE_SCENES_IN_BUILD_SETTINGS

public const string NO_ACTIVE_SCENES_IN_BUILD_SETTINGS = "There is no active scene in the Build Settings. You should activate at least one"

Field Value

string

NO_BUILD_COMMAND_ARGUMENT

public const string NO_BUILD_COMMAND_ARGUMENT = "There is no build command argument"

Field Value

string

NO_BUILD_VARIANTS

public const string NO_BUILD_VARIANTS = "There is no BuildVariant in the ProjectBuildConfiguration asset. Please add at least one variant."

Field Value

string

NO_PROJECT_BUILD_CONFIGURATION

public const string NO_PROJECT_BUILD_CONFIGURATION = "There is no ProjectBuildConfiguration asset. Please create one."

Field Value

string

NO_SCENES_IN_BUILD_SETTINGS

public const string NO_SCENES_IN_BUILD_SETTINGS = "There is no scene in the Build Settings. You should add at least one"

Field Value

string

NO_SPECIFIC_BUILD_COMMAND_ARGUMENT

public const string NO_SPECIFIC_BUILD_COMMAND_ARGUMENT = "There is no build command argument named {0}"

Field Value

string

NULL_BUILD_VARIANT

public const string NULL_BUILD_VARIANT = "There is a null object in the BuildVariant collection in ProjectBuildConfiguration asset. Please check the build configuration asset."

Field Value

string

PLATFORM_SETTINGS_APPLY_FAIL

public const string PLATFORM_SETTINGS_APPLY_FAIL = "Platform Settings {0} has not been properly applied"

Field Value

string

PLATFORM_SETTINGS_APPLY_SUCCESS

public const string PLATFORM_SETTINGS_APPLY_SUCCESS = "Platform Settings {0} have been successfully applied"

Field Value

string

PLATFORM_SETTINGS_NO_TO_APPLY

public const string PLATFORM_SETTINGS_NO_TO_APPLY = "There is no Platform Settings to apply"

Field Value

string

PRINT_BUILD_PROCESS_REPORT

public const string PRINT_BUILD_PROCESS_REPORT = "Build process report: \n {0}"

Field Value

string

SAVE_EDITOR_ASSETS_ACTION_NOT_VALID

public const string SAVE_EDITOR_ASSETS_ACTION_NOT_VALID = "Asset to save collection is empty. Save Editor Assets action is not possible."

Field Value

string

SAVE_EDITOR_ASSETS_ACTION_PREPARED

public const string SAVE_EDITOR_ASSETS_ACTION_PREPARED = "Asset {0} is ready to be saved."

Field Value

string

SENTRY_SWITCHER_ACTION_EXECUTED

public const string SENTRY_SWITCHER_ACTION_EXECUTED = "Sentry Switcher action successfully executed. Set {0} deployment environment"

Field Value

string

SENTRY_SWITCHER_ACTION_NOT_VALID

public const string SENTRY_SWITCHER_ACTION_NOT_VALID = "There is no Sentry Settings asset. Please create one."

Field Value

string