Class InspectorConstants
- Namespace
- CodeBase.ForBuildAssistant
- Assembly
- 4Experience.CodeBase.ForBuildAssistant.Editor.dll
public static class InspectorConstants
- Inheritance
-
InspectorConstants
Fields
public const string ADDRESSABLE_BUILDER_ACTION_DATA_COLLECTION_TOOLTIP = "A collection of Addressables configuration data per deployment environment."
Field Value
- string
ADDRESSABLE_BUILDER_ACTION_GROUP
public const string ADDRESSABLE_BUILDER_ACTION_GROUP = "Addressables options"
Field Value
- string
public const string ADDRESSABLE_BUILDER_ACTION_USE_CUSTOM_PROFILES_TOOLTIP = "If you are using different servers for different deployment environments then use this option. This will allow to change the addressable profile automatically per deployment environment."
Field Value
- string
BUILD_ACTION_STATE_GROUP
public const string BUILD_ACTION_STATE_GROUP = "State"
Field Value
- string
public const string BUILD_ACTION_STATE_TOOLTIP = "The execution timing of the Build Action. If it set NONE, it won't be considered during the building process."
Field Value
- string
DEBUG_OPTIONS_GROUP
public const string DEBUG_OPTIONS_GROUP = "Debug Options"
Field Value
- string
INCREMENT_NUMBER_ACTION_GROUP
public const string INCREMENT_NUMBER_ACTION_GROUP = "Increment build number options"
Field Value
- string
public const string INCREMENT_NUMBER_ACTION_TOOLTIP = "A collection of platforms on which to perform automatic build number incrementation. Recommended tool for Apple platforms (iOS, macOS)."
Field Value
- string
public const string PLATFORM_SETTINGS_BUILD_GROUP = "Build Settings"
Field Value
- string
public const string PLATFORM_SETTINGS_PUBLISHING_GROUP = "Publishing Settings"
Field Value
- string
public const string PLATFORM_SETTINGS_RESOLUTION_AND_PRESENTATION_GROUP = "Resolution and Presentation"
Field Value
- string
PROJECT_BUILD_CONFIGURATION_GROUP
public const string PROJECT_BUILD_CONFIGURATION_GROUP = "Project Build Configuration"
Field Value
- string
public const string PROJECT_BUILD_SETTINGS_ACTION_COLLECTION_TOOLTIP = "A list of all Build Actions for the project build process. Executed within the relevant build process moments."
Field Value
- string
public const string PROJECT_BUILD_SETTINGS_VARIANT_COLLECTION_TOOLTIP = "A list of all Build Variants for the project build process. From this list, the valid variants for a certain type of build are taken out during the build process."
Field Value
- string
public const string PUBLISHING_SETTINGS_ACTION_KEYSTORE_TOOLTIP = "If enabled, Android settings related to the keystore will be overwritten. E.g. required to release an app in the Google Play Store."
Field Value
- string
public const string PUBLISHING_SETTINGS_ACTION_TEAM_ID_TOOLTIP = "If enabled, iOS settings related to the TeamID will be overwritten. E.g. required to release an app in the App Store."
Field Value
- string
RELEASE_TARGET_ADDITIONAL_GROUP
public const string RELEASE_TARGET_ADDITIONAL_GROUP = "Additional"
Field Value
- string
public const string RELEASE_TARGET_ADDITIONAL_SCRIPTING_TOOLTIP = "If enabled additional scripting defines will be added to the project based on the provided list. It is useful for the Release Target specific settings."
Field Value
- string
public const string RELEASE_TARGET_BUILD_OPTION_TOOLTIP = "Build Options provided by Unity for the Release Target. Such as the development build, the autoconnect profiler, etc. By default use NONE."
Field Value
- string
RELEASE_TARGET_MAIN_GROUP
public const string RELEASE_TARGET_MAIN_GROUP = "Base information"
Field Value
- string
public const string RELEASE_TARGET_NAME_TOOLTIP = "The custom name of the Release Target. It is used to identify the release target in the project. It has its own keyword and can be used in the naming of the build output."
Field Value
- string
public const string RELEASE_TARGET_OVERRIDE_GENERAL_TOOLTIP = "If enabled general information about project will be overwritten by the information from the Release Target. Such as the name of the project, the boundle identifier, the company name, etc."
Field Value
- string
public const string RELEASE_TARGET_PRODUCT_INFORMATION_GROUP = "Additional/Product information"
Field Value
- string
RELEASE_TARGET_SCRIPTING_GROUP
public const string RELEASE_TARGET_SCRIPTING_GROUP = "Additional/Custom scripting defines"
Field Value
- string
RELEASE_TARGET_SPLASH_SCREEN_GROUP
public const string RELEASE_TARGET_SPLASH_SCREEN_GROUP = "Additional/Splash screen"
Field Value
- string
public const string REPORTER_GENERATE_TOOLTIP = "If enabled, the build report will be generated after the build process."
Field Value
- string
REPORTER_MAIN_GROUP
public const string REPORTER_MAIN_GROUP = "General information"
Field Value
- string
public const string REPORTER_SECTION_TOOLTIP = "The section of the build report to be generated."
Field Value
- string
SAVE_ASSETS_ACTION_GROUP
public const string SAVE_ASSETS_ACTION_GROUP = "Save assets options"
Field Value
- string
public const string SAVE_ASSETS_ACTION_TOOLTIP = "A collection of assets to be saved before the end of build process. E.g. saved the asset of the current build number for Apple platforms."
Field Value
- string
VARIANT_ADDITIONAL_GROUP
public const string VARIANT_ADDITIONAL_GROUP = "Additional"
Field Value
- string
public const string VARIANT_BUILD_OUTPUT_PATH_TOOLTIP = "The full name of the build output. Included the path and the name."
Field Value
- string
public const string VARIANT_BUILD_TARGET_TOOLTIP = "The Unity target platform for the build."
Field Value
- string
VARIANT_CUSTOM_NAME_GROUP
public const string VARIANT_CUSTOM_NAME_GROUP = "Custom name"
Field Value
- string
VARIANT_CUSTOM_SCENES_GROUP
public const string VARIANT_CUSTOM_SCENES_GROUP = "Custom scenes"
Field Value
- string
public const string VARIANT_DEPLOYMENT_ENVIRONMENT_TOOLTIP = "The target deployment environment for the build variant."
Field Value
- string
VARIANT_ENVIRONMENT_GROUP
public const string VARIANT_ENVIRONMENT_GROUP = "General information/Environment"
Field Value
- string
public const string VARIANT_IS_ACTIVE_TOOLTIP = "Variant status. If it is disabled, it won't be considered during the building process."
Field Value
- string
VARIANT_MAIN_GROUP
public const string VARIANT_MAIN_GROUP = "General information"
Field Value
- string
public const string VARIANT_NAME_FORMAT_TOOLTIP = "The result name of the build output will be located. It takes into account the following keywords: $[PRODUCT_NAME], $[TARGET_PLATFORM], $[RELEASE_TARGET], $[PRODUCT_VERSION], $[DEPLOYMENT_ENVIRONMENT], $[VARIANT_AFIX], $[YEAR], $[MONTH], $[DAY], $[HOUR], $[MINUTE], $[SECONDS], $[TIME]."
Field Value
- string
public const string VARIANT_NAME_TOOLTIP = "The name of the build output."
Field Value
- string
VARIANT_OUTPUT_NAME_GROUP
public const string VARIANT_OUTPUT_NAME_GROUP = "Output name"
Field Value
- string
public const string VARIANT_OVERRIDE_NAME_TOOLTIP = "Override naming conventions for output and variant build path. Will open more robust naming options for the variant."
Field Value
- string
public const string VARIANT_OVERRIDE_SCENE_TOOLTIP = "Option to enable settings for specific scenes, which will be included only in this build variant."
Field Value
- string
public const string VARIANT_PATH_FORMAT_TOOLTIP = "The result name of the folder where the build output will be located. It takes into account the following keywords: $[PRODUCT_NAME], $[TARGET_PLATFORM], $[RELEASE_TARGET], $[PRODUCT_VERSION], $[DEPLOYMENT_ENVIRONMENT], $[VARIANT_AFIX], $[YEAR], $[MONTH], $[DAY], $[HOUR], $[MINUTE], $[SECONDS], $[TIME]."
Field Value
- string
public const string VARIANT_PATH_NAME_TOOLTIP = "The name of the folder where the build output will be located."
Field Value
- string
public const string VARIANT_PLATFORM_GROUP = "General information/Platform"
Field Value
- string
public const string VARIANT_PLATFORM_SETTINGS_TOOLTIP = "The platform settings data asset which contain possibility to override all options specific for current platform."
Field Value
- string
public const string VARIANT_RELEASE_TARGET_TOOLTIP = "The release target data asset for the build variant with general information for a build process. Such as the product name, bundle identifier, company name, build options etc."
Field Value
- string
public const string VARIANT_SCENE_PATH_COLLECTION_TOOLTIP = "A list of paths to scenes to be included in the build variant. The order is crucial . By default, it loads the currently contained in the Build Settings."
Field Value
- string
public const string VARIANT_USE_PLATFORM_SETTINGS_TOOLTIP = "If enabled, specific platform settings will be overwritten. E.g. Standalone Windows 64bit or 32bit architecture."
Field Value
- string